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Latest Update yab 1.7 (More details below.)

yab is a complete BASIC programming language for Haiku. It allows fast prototyping with simple and clean code. yab contains a huge amount of BeAPI specific commands for GUI and much, much more.

yab wouldn't be complete without the yab-IDE, a powerful development environment, which of course is programmed in yab itself.

The BuildFactory allows you to recompile and bind your yab program with the yab interpreter as one stand-alone program.

Furthermore, several examples and documentation give you a fast introduction to yab.

The new Localizer makes localization easy. It also supports old ZETA locale files.

yab 1.7 is the most recent version for Haiku (gcc2 and gcc4).

Most important improvements since yab 1.5 are, improved Haiku look for many widgets, Attributes, Localization support, and much much more, have a look at the ChangeLog file.

yab was compiled on Haiku Alpha3. There might be problems with newer or older releases.

yab 1.7 was compiled on Haiku Alpha 3. If it doesn't run on your Haiku version, you can easily compile yab yourself by following these steps:

1. Open a terminal and type the commands
2. cd /boot/apps/yab-1.7/src
3. make
4. ln -f -s /boot/apps/yab-1.7/src/yab /boot/home/config/bin/yab
5. close the terminal

Have fun

jan__64

Submitted On:
05 Feb 2012
Submitted By:
jan jan__64 (jan__64)
File Size:
2,211.40 Kb
Downloads:
1099
License:
Artistic License -- Create your own stand-alone binaries with yab under any license you want.
File Version:
1.7
File Author:
jan__64
Rating:
Total Votes:4

Comments  

 
0 # Very great to see a yab version for HaikuLelldorin 2009-10-01 15:05
I like yab, because it is an easy to learn programming language. You can get fast good results programming in yab. There are many applications available done in yab, like the JABA burning Application from Zeta, the ISOFileCreator of BeSly and many more. Thanx to Jan__64 and the Team Maui for there great work!

Lelldorin
 
 
-1 # Well done, Jan!clasqm 2009-10-01 20:03
I've been struggling along with a (possibly bootleg) version1.0RC10 from besly and it's great to see an official Haiku version, with the build factory working, the missing Help sections filled in... Thank you for picking up this project once again, Jan.

Now where can I send my wishlist for v1.6? :D

Everybody else: try yab. It makes developing for Haiku absurdly easy.;-)
 
 
0 # jan__64 2009-10-01 21:23
Thanks clasqm, nice to see you still around!

Unfortunately the Help section is still incomplete (although it already improved). For an overview of all commands, refer to the Short Command Help and the yabasic reference in the Help menu for now.
 
 
0 # possibly bootlegLelldorin 2009-10-02 00:00
The BeSly version is a cooperating of Jan and the BeSly Team. The BeSly Team updates the yabIDE (Backup function, Add SVG Icon, Links...) for Zeta. We makes many Tutorials how to use yab and the IDE.
 
 
0 # jan__64 2009-10-02 01:21
Lelldorin is right of course, and also yab itself is free software (free as in freedom).
 
 
0 # clasqm 2009-10-02 01:22
No offense intended, Lelldorin. But yab's own website does (or did) say that the version was not ready for release. I was delighted to find one on your site, actually.
 
 
0 # karl 2009-10-02 08:03
That installer is awesome!! Was a bit confused though, only selected GCC2 but all binaries were installed in /bin. Then I was expecting the IDE but none of them worked, the binary is in the yab-ide folder. The mime-types don't work. Other than that, looks great. I should try to learn it.
 
 
0 # jan__64 2009-10-02 19:37
The installer was written in five minutes in yab :-).

And the installer should link the correct yab binary to /boot/home/config/bin/yab and set a link for the IDE to the Applications menu.

And yes, mimetypes are still missing.
 
 
0 # Fantastic Programtonestone57 2009-10-03 03:47
Really Enjoying Yab
Excellent program for developing simple programs. Great for learning the basics of programming and easy to use too.

I'm writing a Haiku package manager using yab and is going fairly well. My first yab program too. Next time will have to choose something a little simpler to program.:D
 
 
0 # Yesstreakx 2009-10-03 19:20
If we have already a working build of YAB 100% compatible with HaikuOS, isn't it time to create small "YAB Code Contest" for people who wants to go into easy-not-stressing programming?

The prizes are not so important. Could be even custom HaikuOS build with Name of YAB Code winner in HaikuOS About Window :-)

Karl?
 
 
0 # A little bug report ...clasqm 2009-10-03 20:52
If you are using the yab-IDE templates, be advised that BuildFactory will come to a dead stop if you forget to change DEBUG=1 to DEBUG=0 before compiling.
 
 
0 # karl 2009-10-03 22:56
Yab contest? If you can find enough people to take part, that'd be a good idea; as well - a list of useful applications. Like... A front-end for cdrecord and mkisofs!! That would be awesome ;-)
 
 
0 # jan__64 2009-10-03 23:53
@clasqm: Thanks, that should not happen, I will look into it.

@karl: I have the sources (and the rights) of JABA, the ZETA cdrecord frontend written in yab. However, it was written with yab version 0.2.4 and it needs quite some adjustments for yab 1.5, and some new icons and graphics too. Any volunteer who wants to help with JABA for Haiku is welcome to do so.
 
 
0 # RE: yabpistooli 2010-01-19 13:45
just installed under Haiku nightly (rev 35141), appears to be working fine, tried some demo apps. nice!
 
 
0 # Problems with gcc4Lelldorin 2010-09-06 01:45
1. The Installer does not run on gcc4 systems.
2. Build a source does not run on gcc4>

DeBUG Info:

GNU gdb 6.3
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i586-pc-haiku"...(no debugging symbols found)

[tcsetpgrp failed in terminal_inferior: Invalid Argument]
Thread 611 caused an exception: Segment violation
Reading symbols from /boot/system/runtime_loader...done.
Loaded symbols for /boot/system/runtime_loader
Reading symbols from /boot/system/lib/libbe.so...done.
Loaded symbols for /boot/system/lib/libbe.so
Reading symbols from /boot/system/lib/libroot.so...done.
Loaded symbols for /boot/system/lib/libroot.so
Reading symbols from /boot/system/lib/libtranslation.so...done.
Loaded symbols for /boot/system/lib/libtranslation.so
Reading symbols from /boot/system/lib/libtracker.so...done.
Loaded symbols for /boot/system/lib/libtracker.so
Reading symbols from /boot/system/lib/libmedia.so...done.
Loaded symbols for /boot/system/lib/libmedia.so
Reading symbols from /boot/system/lib/libstdc++.so...done.
Loaded symbols for /boot/system/lib/libstdc++.so
Reading symbols from /boot/system/lib/libtextencoding.so...done.
Loaded symbols for /boot/system/lib/libtextencoding.so
Reading symbols from /boot/system/lib/liblocale.so...done.
Loaded symbols for /boot/system/lib/liblocale.so
Reading symbols from /boot/system/lib/libsupc++.so...done.
Loaded symbols for /boot/system/lib/libsupc++.so
Reading symbols from /boot/system/lib/libicudata.so.44...
warning: Lowest section in /boot/system/lib/libicudata.so.44 is .hash at 00000094
done.
Loaded symbols for /boot/system/lib/libicudata.so.44
Reading symbols from /boot/system/lib/libicui18n.so.44...done.
Loaded symbols for /boot/system/lib/libicui18n.so.44
Reading symbols from /boot/system/lib/libicuio.so.44...done.
Loaded symbols for /boot/system/lib/libicuio.so.44
Reading symbols from /boot/system/lib/libicule.so.44...done.
Loaded symbols for /boot/system/lib/libicule.so.44
Reading symbols from /boot/system/lib/libiculx.so.44...done.
Loaded symbols for /boot/system/lib/libiculx.so.44
Reading symbols from /boot/system/lib/libicutu.so.44...done.
Loaded symbols for /boot/system/lib/libicutu.so.44
Reading symbols from /boot/system/lib/libicuuc.so.44...done.
Loaded symbols for /boot/system/lib/libicuuc.so.44
Reading symbols from /boot/system/lib/libroot-addon-icu.so...done.
Loaded symbols for /boot/system/lib/libroot-addon-icu.so
[tcsetpgrp failed in terminal_inferior: Invalid Argument]
[Switching to team /boot/home/config/bin/yab -version (611) thread yab (611)]
0x005fca42 in BPrivate::processHeap::free () from /boot/system/lib/libroot.so
 
 
0 # RE: yabMaxOS 2012-02-05 14:27
Haiku gcc4h hrev 43718

/boot/apps/yab-1.7/bin/Haiku-gcc4/yab
runtime_loader: /boot/apps/yab-1.7/bin/Haiku-gcc4/yab: Could not resolve symbol '_ZN5BMenu16InvalidateLayoutEb'
resolve symbol "_ZN5BMenu16InvalidateLayoutEb" returned: -2147478780
runtime_loader: /boot/apps/yab-1.7/bin/Haiku-gcc4/yab: Troubles relocating: Symbol not found


~> /boot/apps/yab-1.7/yab-IDE/ide.yab
runtime_loader: /boot/apps/yab-1.7/bin/Haiku-gcc4/yab: Could not resolve symbol '_ZN5BMenu16InvalidateLayoutEb'
resolve symbol "_ZN5BMenu16InvalidateLayoutEb" returned: -2147478780
runtime_loader: /boot/apps/yab-1.7/bin/Haiku-gcc4/yab: Troubles relocating: Symbol not found
 
 
+1 # RE: RE: yabLelldorin 2012-02-05 15:55
Klappt super, danke Jan.

- gcc2: BuildFactory
- localization
- tab bottom and top
 
 
0 # RE: RE: yabPremislaus 2012-02-06 01:54
I have the same problem...
 
 
+2 # RE: RE: yabjan__64 2012-02-06 03:44
Hi,

yab was compiled on Haiku Alpha3. There might be problems with newer or older releases.

You can solve this by compiling yab yourself with following these steps:

1. Open a terminal and type the commands
2. cd /boot/apps/yab-1.7/src
3. make
4. ln -f -s /boot/apps/yab-1.7/src/yab /boot/home/config/bin/yab
5. close the terminal
 
 
0 # RE: RE: RE: yabMaxOS 2012-02-06 04:12
For old and outdated Alpha3? :o
jan__64 please...
Please, release yab for newest rev. ;-)
 
 
0 # RE: RE: RE: RE: yabjan__64 2012-02-06 04:33
Alpha3 is the latest "official" release, otherwise it gets hard to support various builds that get outdated again.

Just compile your own binary and you are fine. :)
 
 
+1 # RE: RE: RE: RE: RE: yabMaxOS 2012-02-06 09:15
OK

/boot/apps/yab-1.7/src> make
g++ -O -I. -DHAVE_CONFIG -DUNIX -DHAIKU -c YabInterface.cpp -o YabInterface.o
YabInterface.cpp: In member function 'void YabInterface::SetLocalize(cons t char*)':
YabInterface.cpp:9170:32: error: no matching function for call to 'BCatalog::BCatalog(const char*&)'
YabInterface.cpp:9170:32: note: candidates are:
/boot/develop/headers/os/locale/Catalog.h:54:9: note: BCatalog::BCatalog(const BCatalog&)
/boot/develop/headers/os/locale/Catalog.h:54:9: note: no known conversion for argument 1 from 'const char*' to 'const BCatalog&'
/boot/develop/headers/os/locale/Catalog.h:23:9: note: BCatalog::BCatalog(const entry_ref&, const char*, uint32)
/boot/develop/headers/os/locale/Catalog.h:23:9: note: no known conversion for argument 1 from 'const char*' to 'const entry_ref&'
/boot/develop/headers/os/locale/Catalog.h:22:9: note: BCatalog::BCatalog()
/boot/develop/headers/os/locale/Catalog.h:22:9: note: candidate expects 0 arguments, 1 provided
make: *** [YabInterface.o] Error 1
 
 
+2 # RE: RE: RE: RE: RE: RE: yabjan__64 2012-02-06 09:50
Ok, it seems that part of the localization API has changed recently in Haiku. I will check out a recent build and try to solve the problem.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: yabPremislaus 2012-02-06 17:17
Yab 1.5 works well on the new nightly builds.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: yabMaxOS 2012-02-15 11:06
Any progress?
Regards.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: RE: yabLelldorin 2012-02-18 01:37
Quoting MaxOS:
Any progress?
Regards.


Do you really ask for progress? You do not have seen that yab 1.7 is available?

I like yab :-)
 
 
0 # RE: RE: RE: RE: RE: RE: RE: RE: RE: yabMaxOS 2012-02-18 03:46
Calmly Lelldorin. I asked about solved problem with compiled new yab on new nightly gcc4h because soon will be new Alpha similar to newest nightly.
Regards.
 
 
+1 # RE: RE: RE: RE: RE: RE: RE: yabLinuxLuvr 2012-03-17 14:19
Quoting jan__64:
Ok, it seems that part of the localization API has changed recently in Haiku. I will check out a recent build and try to solve the problem.

Quoting jan__64:
Ok, it seems that part of the localization API has changed recently in Haiku. I will check out a recent build and try to solve the problem.



In YabInterface.cpp line 9380 calls function SetLocalize(path) which is found at line 9166. The "path" variable passed between these two functions is of type char*.

In Catalog.h from /boot/develop/headers/os/locale the call to BCatalog is looking for a reference to a Struct:
line 17: struct entry_ref;
line 23: BCatalog(const entry_ref& catalogOwner, ...

In the Catalog.h in A3 - the constructor for BCatalog looked for a char*:
BCatalog(const char* signature .... )

Unfortunately my cpp is not good enough to be able to actually fix it (yet) but hopefully this can help point in the right direction or something at least as I assume all the future builds of haiku will maintain this change in the Catalog.h file.

By the way, I would be very interested in helping out with yab .. or at least the yab-ide. If you are interested in someone else coming on board please send me an email and see if I can be of any help even in some small way.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: RE: yabMaxOS 2012-03-17 14:47
+1
 
 
0 # RE: RE: RE: RE: RE: RE: RE: RE: yabLinuxLuvr 2012-03-17 18:25
Quoting LinuxLuvr:
Quoting jan__64:
Ok, it seems that part of the localization API has changed recently in Haiku. I will check out a recent build and try to solve the problem.



In YabInterface.cpp line 9380 calls function SetLocalize(path) which is found at line 9166. The "path" variable passed between these two functions is of type char*.

In Catalog.h from /boot/develop/headers/os/locale the call to BCatalog is looking for a reference to a Struct:
line 17: struct entry_ref;
line 23: BCatalog(const entry_ref& catalogOwner, ...

In the Catalog.h in A3 - the constructor for BCatalog looked for a char*:
BCatalog(const char* signature .... )

Unfortunately my cpp is not good enough to be able to actually fix it (yet) but hopefully this can help point in the right direction or something at least as I assume all the future builds of haiku will maintain this change in the Catalog.h file.

By the way, I would be very interested in helping out with yab .. or at least the yab-ide. If you are interested in someone else coming on board please send me an email and see if I can be of any help even in some small way.


Hmm.. is entry_ref a pointer for file stream??
 
 
+1 # RE: yabclasqm 2012-02-06 13:41
Thanks Jan. You caught me at a bad time, I won't be able to test the new version for a while, but I couldn't pass up the opportunity to say thanks for continuing to work on the most important 3rd party language on Haiku.

And yes, I do agree with sticking to the official releases of Haiku, otherwise we descend into chaos.
 
 
0 # RE: RE: yabPremislaus 2012-02-06 17:18
On some computers, alpha3 does not work properly.
 
 
+3 # RE: RE: RE: yabclasqm 2012-02-07 04:35
That is a problem, Premislaus, I agree. But it is up to the Haiku devs to fix that by bringing out Alpha4 (or Alpha3.1, or whatever), not for app developers to fragment this tiny community with different versions of user software. Complain on the Haiku-Os website, or on the Dev list, and create lots of tickets. Maybe they'll listen to you.
 
 
-6 # RE: RE: RE: RE: yabkvdman 2012-02-07 10:34
Haiku is pretty much dead IMO. Most core developers don't commit anything anymore. It's not like it once was.
 
 
0 # RE: RE: RE: RE: RE: yabMaxOS 2012-02-07 10:52
Why?
 
 
0 # RE: RE: RE: RE: RE: yabcipri 2012-02-07 11:09
Perhaps they are working in secret :-).

czeidler wanted to work on a session-manager, and ingo and axeld were against that he works directly in trunk. So it's indeed possible that some are working in secret :-)

And anyway soon GSOC is comming.. and it will improve.
 
 
0 # RE: RE: RE: RE: RE: yabLelldorin 2012-02-07 11:52
Quoting kvdman:
Haiku is pretty much dead IMO. Most core developers don't commit anything anymore. It's not like it once was.


Ok... Some brainstorming... Haiku is an open, not commercial project. All devs are nomally people with nomally jobs. They do there work the most time in there freetime. Many of them have family and do not the time to work every free minute in there real life on Haiku. I thing they do a very great job.

And Jan do a great job too. I like yab, it is a very great language. I hope that he have the time and fun to work on it every time he can do it.

It is the right way to release yab versions for available official versions of Haiku. All other can compile there own versions, thats not a big problem. here a tutorial about it:
http://www.besly.de/menu/search/archiv/dev/yab_cvs_eng.html

Sorry for bad english ;-)
 
 
0 # RE: RE: RE: RE: RE: RE: yabHaikuBarrett 2012-02-08 08:58
I think we are all disappointed by the fact that haiku had not a turbo development after alpha*.

But please consider a thing, from the git adoption the developers work in their own branches and commit the things in big chuncks.

Additionally large parts of the system are pretty complete, so no space for flaming news like "The app sever is running!" fortunately : ). Also, i think that there are other problems, we should move to gcc4h soon and make a time-fixed alpha every 6 months.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: yabcipri 2012-02-08 12:42
Yes, they might be working in their own repository, but it's a little demotivating seeing so less movement on the haiku page.
Seeing a lot of commitments (like it was in the past) gives your more motivatioin and optimism to also contribute to haiku.

I think the release cycle should be even less than 6 month. Perhaps 4 month. 6 month should be really the absolut maximum.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: RE: yabLelldorin 2012-02-08 14:11
Quoting cipri:
Yes, they might be working in their own repository, but it's a little demotivating seeing so less movement on the haiku page.
Seeing a lot of commitments (like it was in the past) gives your more motivatioin and optimism to also contribute to haiku.

I think the release cycle should be even less than 6 month. Perhaps 4 month. 6 month should be really the absolut maximum.



A release should be relesea then a milestone is done, every fouth or six month will be not the right way, to many bug and uncomplete things in Haiku will kill all work they have done before. Only good working and stable releases are the real way.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: RE: RE: yabHaikuBarrett 2012-02-08 14:52
Since we are already an alpha software, i don't see a problem releasing an *alpha* every 4/6 or 8 months...since in pratice after 3 months from the latest alpha, we are all using a nightly build, or the dev is obliged to make "alpha" and "post alpha" packages.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: yabLelldorin 2012-02-09 12:47
Quoting Barrett-Be:
Since we are already an alpha software, i don't see a problem releasing an *alpha* every 4/6 or 8 months...since in pratice after 3 months from the latest alpha, we are all using a nightly build, or the dev is obliged to make "alpha" and "post alpha" packages.


I have stopped to use nighty's because i dont have fun to change every week my programs or development works. So i can say "Hey my App is running on a official release" and i dont need to do more like this. A other argument is that yab 1.5 does not support haiku gcc4, so never need to install a nightly to test my apps on a gcc4 system (now past this time i need it again ;-)).
I understand why to ask for new versions and we all want to get a very great Haiku System, but i understand the developers too. This is not Linux or Windows, they are not so many developers for Haiku to do so much work you asking for. And this i good, i dont need a new System like Linux, there every people do her own work and never a basic all supporting version. Every one will do they own in the Linux world, no standards no clear ways, too many package systems......

If you want to get more, do it by yourself. learn programming and help to make Haiku finished. Too many people shouting for new features and releases, but to many of them want to helping to do it.

Do it by yourself, it is open source!!!
 
 
0 # TestersPremislaus 2012-04-22 16:51
Testers are installing new nightly releases. Reports bugs and regressions. I have a small partition for Haiku, I do not find the place for the many Haiku versions. And what can be doing on a clean system? Rearrange the icons? We must have something to test.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: RE: RE: yabcipri 2012-02-09 11:39
Yes, somehow you are right too. But a new release gives you more motivation to being more active.
"Dont waste time, you need to finish, soon is the release"
 
 
0 # Haiku Alpha 4BrunoBratwurst 2012-04-23 08:42
Only 5 Bugs are left for Alpha4

Hope they get it done before GSOC.

If not it will take up to October I fear...
 
 
0 # RE: Haiku Alpha 4kvdman 2012-04-23 10:26
which 5 bugs?
 
 
0 # RE: RE: Haiku Alpha 4bbjimmy 2012-04-24 08:27
Quoting kvdman:
which 5 bugs?


see them here:


http://dev.haiku-os.org/query?status=assigned&status=in-progress&status=reopened&status=new&group=status&milestone=R1%2Falpha4
 
 
0 # Not compileable on newer Haiku versionsLelldorin 2012-06-24 13:20
Quote:
g++ -O -I. -DHAVE_CONFIG -DUNIX -DHAIKU -c YabInterface.cpp -o YabInterface.o
/boot/apps/yab-1.7/src/YabInterface.cpp: In method `void YabInterface::SetLocalize(cons t char *)':
/boot/apps/yab-1.7/src/YabInterface.cpp:9170: no matching function for call to `BCatalog::BCatalog (const char *&)'
/boot/develop/headers/os/locale/Catalog.h:23: candidates are: BCatalog::BCatalog()
/boot/develop/headers/os/locale/Catalog.h:26: BCatalog::BCatalog(const entry_ref &, const char * = 0, long unsigned int = 0)
/boot/develop/headers/os/locale/Catalog.h:49: BCatalog::BCatalog(const BCatalog &)
make: *** (YabInterface.o) Error 1


Hello jan, can you make a yab 1.7 version without local function? So we have a yab version running on newer and older haiku versions? They are to many changes today and in the next time, so we do not have a complete running yab version.
 
 
0 # Why isn't yab listed among Haiku's development languages?!?HaikuForever 2012-07-29 15:34
Hey, why isn't yab listed among Haiku's development languages?!?

The official listing is found at :

http://ports.haiku-files.org/wiki/dev-lang

and does not mention yab at all!
 
 
0 # RE: yabLelldorin 2012-07-30 13:55
Quoting HaikuForever:
Hey, why isn't yab listed among Haiku's development languages?!?

The official listing is found at :

http://ports.haiku-files.org/wiki/dev-lang

and does not mention yab at all!


Good question, i think the main developers are not part of haiku ports.
 
 
0 # RE: yabstreakx 2013-05-11 05:37
on Haiku Develpoment Edition [hrev45646 [6 may 2013]] im getting:


runtime_loader: /boot/apps/yab-1.7/bin/Haiku-gcc2/yab: Could not resolve symbol '__8BCatalogPCcT1Ul'
resolve symbol "__8BCatalogPCcT1Ul" returned: -2147478780
runtime_loader: /boot/apps/yab-1.7/bin/Haiku-gcc2/yab: Troubles relocating: Symbol not found
 
 
0 # RE: yabstreakx 2013-05-11 06:04
Anyway it seems that Yab 1.5 + Buil;d factory works on A3 [45646 - 6 may 2013] perfectly, so i continue with yab 1.5

For anyone interested here is official working installer:
http://sourceforge.net/projects/yab-interpreter/files/latest/download
 
 
0 # RE: RE: yabLelldorin 2013-05-11 10:19
Quoting streakx:
Anyway it seems that Yab 1.5 + Buil;d factory works on A3 [45646 - 6 may 2013] perfectly, so i continue with yab 1.5

For anyone interested here is official working installer:
http://sourceforge.net/projects/yab-interpreter/files/latest/download



Have you tried this version?

http://www.haikuware.com/remository/view-details/development/editors/unofficial-yab-17-fixed-paste-error-of-textedit
 
 
0 # RE: yabstreakx 2013-05-11 12:36
Will try.. thx..
 
 
0 # RE: yabLelldorin 2014-01-05 08:48
Please use the current version of BeSly, this includes a version for the current nightly builds, which were contributed by bbjimmy:

http://www.haikuware.com/directory/view-details/development/editors/unofficial-yab-17-fixed-paste-error-of-textedit
 


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