You
and your team of archeologists have fallen into the "catacombs of the
zombies." There's no time for research, though; the walls are closing
in, and the zombies have sprung to life!
Fortunately, you've discovered an ancient mystical potion which allows
you to create and destroy walls. Bottles of this potion are strewn
about the catacombs. Grab them, and you can break through walls when
you get stuck, or create a wall behind you, if you're being chased.
The longer you survive, the faster you have to move.
Details about this version:
2007.July.4
* Moved documentation files into a "docs" subdirectory.
* Moved source file into a "src" subdirectory.
* Created halfsized artwork for 320x240 display.
* Created "make halfsize" and "make install_halfsize" targets to build
and install for 320x240 display.
* Using 44100 and AUDIO_S16SYS sound settings (instead of 22050 and
AUDIO_S16) for better sound quality.
2005.Jan.17
* Cleaned up warnings about 'string.h' functions.
* Improved maze-generation code. (Moving through bitmasks, rather than
simply randomly toggling walls.)
* Expanded INSTALL.txt a little.
* Allowed Left/Right to change number of players on title screen.
(Without reading the docs, it wasn't obvious how to change it!)
* Added pause screen (use Tab or P key to pause).
* Players now start with 2 potions.
* Replaced in-game music (would crash sometimes!)
2003.Feb.24
* Added command-line option support
(--fullscreen, --nosound, --blend, --help and --usage)
* Made potions move back and forth (like the original game).